Credible Decentralized Exchange Design via Verifiable Sequencing Rules

Date: 

Friday, November 4, 2022, 1:00pm to 2:30pm

Location: 

Friday at 1pm in SEC 1.413 streamed via Zoom at the link: https://harvard.zoom.us/j/95184948637?pwd=bXBIc2U5MEZ0QmRUb01WQ0o0SXRCdz09

Speaker: Matheus V. X. Ferreira

Title: Credible Decentralized Exchange Design via Verifiable Sequencing Rules https://arxiv.org/pdf/2209.15569.pdf

Abstract:

Trading on decentralized exchanges has been one of the primary use cases for permissionless blockchains with daily trading volume exceeding billions of U.S. dollars. In the status quo, users broadcast transactions and miners are responsible for composing a block of transactions and picking an execution ordering—the order in which transactions execute in the exchange. Due to the lack of a regulatory framework, it is common to observe miners exploiting their privileged position by front-running transactions and obtaining risk-free profits. Indeed, the Flashbots service institutionalized this exploit, with miners auctioning the right to front-run transactions. In this work, we propose to modify the interaction between miners and users and initiate the study of verifiable sequencing rules. As in the status quo, miners can determine the content of a block; however, they commit to respecting a sequencing rule that constrains the execution ordering and is verifiable (there is a polynomial time algorithm that can verify if the execution ordering satisfies such constraints). Thus in the event a miner deviates from the sequencing rule, anyone can generate a proof of non-compliance.

We ask if there are sequencing rules that limit price manipulation from miners in a two-token liquidity pool exchange. Our first result is an impossibility theorem: for any sequencing rule, there is an instance of user transactions where the miner can obtain non-zero risk-free profits. In light of this impossibility result, our main result is a verifiable sequencing rule that provides execution price guarantees for users. In particular, for any user transaction A, it ensures that either (1) the execution price of A is at least as good as if A was the only transaction in the block, or (2) the execution price of A is worse than this “standalone” price and the miner does not gain (or lose) when including A in the block. Our framework does not require parameter tuning, which is likely to improve user experience. In particular, the exchange does not need to charge trading fees, and users do not need to report a limit price or split a high volume transaction into smaller ones as a countermeasure against predatory trading strategies.

 

Speaker: Jamie Tucker-Foltz

Title: Playing Divide-and-Choose Given Uncertain Preferences https://arxiv.org/abs/2207.03076, based on joint work with Richard Zeckhauser

Abstract:
We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive private values for the goods. The prior distributions on those values are independent and common knowledge.


We characterize the structure of optimal divisions in the divide-and-choose game and show how to efficiently compute equilibria. We identify several striking differences between optimal strategies in the cases of known versus unknown preferences. Most notably, the divider has a compelling "diversification" incentive in creating the chooser's two options. This incentive, hereto unnoticed, leads to multiple goods being divided at equilibrium, quite contrary to the divider's optimal strategy when preferences are known.

In many contexts, such as buy-and-sell provisions between partners, or in judging fairness, it is important to assess the relative expected utilities of the divider and chooser. Those utilities, we show, depend on the players' uncertainties about each other's values, the number of goods being divided, and whether the divider can offer multiple alternative divisions. We prove that, when values are independently and identically distributed across players and goods, the chooser is strictly better off for a small number of goods, while the divider is strictly better off for a large number of goods.